Programming Languages: Python, C#, Java, Javascript, HTML, CSS, C++
Technologies & Applications: .NET Framework, Flask, React, Git, Jira, Confluence, Unity, Blender
Graphic Design Applications: Adobe Creative Cloud: Photoshop, Illustrator, InDesign
Animation and Video Editing Software: Adobe Animate, Sony Vegas Pro
Theta Tau is the Nation’s largest and foremost professional engineering fraternity. At Cal State University Long Beach, Theta Tau is one of the most active institutions on campus.
In Spring 2020, our theme was Retro. I was inspired by minimalist retro icons and incorporated the color scheme into our logo and design. Using Adobe Photoshop and Illustrator, I designed posters, postcards, t-shirts, and the website.
Role: Recruitment Campaign Director |
For: CSULB Theta Tau
Date: Spring 2020
In Spring 2019, I was inspired by the recent Area 51 hype online. We hosted a space themed rush with alien inspired designs. Many of our fraternity's engineers planned aerospace themed challenges for the new recruits.
Each semester, Theta Tau actively recruits new members to join the ranks of dedicated engineers who strive to better themselves academically, professional, and as a person in general.
Role: Recruitment Campaign Director |
For: CSULB Theta Tau
Date: Fall 2019
Theta Tau is the Nation’s largest and foremost professional engineering fraternity. At Cal State University Long Beach, Theta Tau is one of the most active institutions on campus.
Each semester, Theta Tau actively recruits new members to join the ranks of dedicated engineers who strive to better themselves academically, professional, and as a person in general.
In Spring 2019, our theme was Spy. I was inspired by James Bond and decided to incorporate the logo into our design. Using Adobe Photoshop and Illustrator, I decided to create a dark color palette, only using 3 primary colors: Red, Yellow, and White on a Black background.
Role: Recruitment Campaign Director |
For: CSULB Theta Tau
Date: Spring 2019
Each semester, Theta Tau actively recruits new members to join the ranks of dedicated engineers who strive to better themselves academically, professional, and as a person in general.
In Fall 2018, I drew each animal drawing to represent each engineering major that CSULB has to offer. Using Adobe Photoshop and Illustrator, I combined elements of white-space design and vibrant colors together to create a visually attracting poster.
This campaign has reached over 5,000 views on the Facebook event and in person, over 300 eager engineering students have signed up for the event.
Role: Recruitment Campaign Director |
For: CSULB Theta Tau
Date: Fall 2018
As a Design Intern at Orange County Transportation Authority, one of my duties is to create and design the employee yearbook that is passed out to all OCTA employees at the end of the year.
This year, I decided to go with a simple theme with a lot of white space and simple vector graphics. This yearbook is still a work in progress, because 2019 events are in the future. The yearbook will contain 20+ pages total and consists of company employees of the month and pictures of company events.
Role: Creator |
For: Orange County Transportation Authority
Date: February 2019 - February 2020
As a Design Intern at Orange County Transportation Authority, one of my duties is to create and design the employee yearbook that is passed out to all OCTA employees at the end of the year.
This year I decided to design the yearbook with a retro and dark cover.
The yearbook contains 20+ pages total and consists of company employees of the month and pictures of company events.
Role: Creator |
For: Orange County Transportation Authority
Date: November 2018 - February 2019
For the 2016-2017 School year at Westminster High School in Westminster, CA, I lead the Yearbook team as the Editor in Chief.
Using design applications such as Adobe InDesign, Illustrator, Photoshop, and After Effects, I provided the necessary skills and resources for each person in the team.
Each page was edited carefully and custom designed to the topic or event of each page; so in total, with the finish of 200+ pages total.
This yearbook was one of the most sold yearbooks in Westminster High School’s history.
Role: Editor in Chief |
For: Westminster High School
Date: 2016-2017
2ND PLACE WINNER of Palo Alto Network's Annual Internal Hackathon
Public Profile Privacy Review is a web application that analyzes the privacy and security of a public social media account.
Developed using Flask in Python for the back end and Materialize in HTML, CSS, and Javascript for the front end, this app takes in a social media handle and utilizes social media API to scan the profile for personal information.
The web application displays the vulnerable information that is found from the social media profile and provides tips to the user on how important it is to improve their privacy online. Within 24 hours, our team of interns were able to have a functional demo of the web application and presented the project at hackathon for judging.
Role: Front End Developer |
For: Palo Alto Networks |
Date: August 2020
GlobalProtect is a program that runs on an endpoint to protect users by using the same security policies as their corporate network. This project will be aimed to gather feedback from customers and user experience of GP and be used to improve the UI/UX and functionality of GlobalProtect.
GlobalProtect desktop app users can submit feedback through the user client window made in WPF in C#. The feedback is initialized by calling the API, which is made with Flask in Python, and storing the information submitted from the user.
Upon storing the information, the text analytic machine learning functions will analyze and process the feedback for additional information. All of the submitted feedback and additional information will be sent and stored into a MySQL Database.
Role: Prisma Access Software Engineer Intern
For: Palo Alto Networks |
Date: May - August 2020
Board Games is a video game web application that allows the user to play Chess, Othello, and Tic Tac Toe vs. another human opponent or computer artificial intelligence.
This video game was developed in the C# and XAML language using .NET Framework with WPF for the frontend, a Model View Controller (MVC) and Model View Viewmodel (MVVM) architecture design.
Each game is fully playable against a computer AI. The AI is implemented using the Minimax with Alpha Beta Algorithm. The game calculates the advantage that the winning player has each turn and the player is allowed
to undo moves if they wish.
Role: Co-Creator |
For: CECS 475 |
Date: Spring 2020
As the final project for CECS 323 - Database Fundamentals, we were tasked to design a multi-relational database system for a restaurant that serves chinese food.
As a team of 5 people, we design a system that managed customer accounts, purchases, receipts, staffing, tables and food menus of the restaurant. As team lead & project manager, I kept track of project process, monitored team tasks, and scheduled team meetings.
A UML diagram and relational schema of the database was designed and documented using Draw.io and Dia. Finally, the database was implemented and populated in MySQL workbench.
Role: Team Lead & Project Manager |
For: CECS 323 |
Date: Spring 2020
MAJOR LEAGUE HACKING FINALIST :
Recipient of Best Rookie Hack Award at BeachHacks 2018
Flap is a 3rd person Virtual Reality Platforming Game in which the player is fully immersed in the 3D environment.
Developed from an Oculus Rift, Myo Armbands, Blender and Unity, Flap requires the player to use their whole body to move the duck through randomly generated obstacles.
Despite only being created in 24 hours, the final draft of the game is fully functional and playable for all testers at the Hackathon.
Role: UI/UX Visual Graphics |
For: Beachhacks |
Date: March 2018
Rave Mom is an all in one mobile app for music festivals and raves.
Developed from React Native and Adobe Photoshop, Rave Mom allows users to search for upcoming music festival and events and RSVP to them. Once the festival is RSVPed, users would be able to access the map of the event which showcases all the different amenities of the festival, such as where the different stages are and where the restrooms are.
Challenges we ran into:
At first, we wanted to use Snapchat's developer Snapkit. However, we found out that Snapkit only worked with Android and IOS developer tools, not React. Therefore, we had to switch gears and create our own login system.
Accomplishments:
Our team had barely any experience using React Native, so we were proud that we were able to get the app to be somewhat functional.
Role: UI/UX Design |
For: Beachhacks |
Date: April 2019
In Junior year of high school, I took a Multimedia Design class.
As one of the final projects, we were tasked to create a 30 seconds - 1 min long animation of anything we wanted.
I wanted to challenge myself and create a fight scene. This animation took hours of drawing each frame by hand.
Application Used: Adobe Animate |
Date: January 2016 |
Original: Rooster Teeth
In the second half of my Multimedia ROP class, we focused on creating interactive timelines. This was my first timeline I created. I wanted to create an homage to one of the video games I was playing at the time by re-creating the character creation section at the beginning of the game. This is another project that I spent many hours on, especially because I only had a few days to work on it!
Application Used: Adobe Animate |
Date: March 2016 |
Original: Blade & Soul
At the end of the year, in my Multimedia class, we were assigned to take all of our knowledge learned
throughout the year to create an interactive digital interface on a science topic. My group chose to talk about Ecosystems & Biomes.
This video showcases a walkthrough of what the program would look like if you ran the SWF file and went through the content.
Application Used: Adobe Animate |
Date: April 2016 |
Role: Team Leader, Lead Technical Artist